Siraphop
Puriwattanakul
"Bank" — Unity Game Developer
I build and ship live mobile & WebGL games in Unity / C# — from a 6-year multiplayer MMO on Google Play and the App Store, to standalone titles I shipped as the sole programmer on Google Play, Huawei AppGallery, and the web.
- 8,379ZabbWorld: Secret StoriesMMO · #1 contributor
- 958Dream Runner Xlive-ops + events
- 73Pakapowguild system · live-ops
- 43Cat vs Alienssole programmer
- 42Fishing Town5-day sprint · UI engineer
- 12Once Pro Shootsole programmer
about
Unity developer who ships
I'm a Unity game developer with 6 years building and shipping live mobile and WebGL games in C# at Varisoft, a game studio in Bangkok. I'm the lead client engineer on a long-running multiplayer life-simulation MMO shipped to Google Play and the App Store, and I've been the sole programmer on complete titles shipped end-to-end to Google Play, Huawei AppGallery, and the web — writing all of the code, with art and game design from the teams I worked with.
I'm strong in gameplay systems, real-time multiplayer (Nakama), live-ops feature delivery, and performance / stability work. I'm comfortable owning a project's engineering end-to-end, leading a system, or working inside a larger team — and I've shipped against three different backends (Nakama, PlayFab, Firebase).
I own architecture and design decisions personally, and use AI tooling (Claude Code with the Unity-MCP plugin) to accelerate implementation, debugging, and testing — I could do it without AI, just slower.

- Lead engineer on a 6-year social MMO
- Sole programmer on shipped mobile & WebGL titles
- Live-ops, IAP, gacha & economy systems
- 30 open-source Unity packages (UPM)
git log --graph
Career, by branch
6 years on main at Varisoft, with a freelance branch that forked off in 2021 and merged back — read newest-first, like a real log.
Live-ops systems on Dream Runner X
Varisoft · Unity Game Developer
Own core live-ops systems end-to-end — mail, shop + IAP, gachapon, daily rewards, and the tutorial / event / guild / tournament expansion — with 958 commits across the build.
Lead client engineer · ZabbWorld: Secret Stories
Varisoft · Unity Game Developer
#1 contributor with 8,400+ commits over 6+ years on the studio's flagship social MMO — plus complete titles shipped as sole programmer: Cat vs Aliens (Google Play + Huawei AppGallery), Once Pro Shoot and Rescue Meow Meow on WebGL. Shipped against Nakama, PlayFab, and Firebase.
Freelance client work
Remote · Unity Developer
Standalone tools and a prototype delivered alongside studio work: Mascot Design (Spine 2D creator with hi-res export), AvatarCustom (runtime Spine customization), andSolarYield (solar-farm sim prototype).
Joined Varisoft as a Unity developer
Varisoft · Bangkok, Thailand
Started on the MMO client and grew into the lead client-engineering role.
how i work
Strengths in practice
My top CliftonStrengths® 34 themes — and what each one looks like in the code.
- 01ContextStrategic Thinking
I read a system by its history — how it got here and why. On a 6-year MMO codebase, that's the line between a safe change and a regression.
- 02DeliberativeExecuting
I anticipate risks and edge cases before they ship. Cautious by default — it's why my stability and live-ops work holds up.
- 03MaximizerInfluencing
I don't settle for “good enough.” I keep asking how to make a system better — the refactors and optimization passes.
- 04ConsistencyExecuting
I build fair, predictable systems and conventions, so a team always knows what to expect from the code.
- 05HarmonyRelationship Building
I reduce friction and steer toward practical common ground instead of ego debates.
I lead with the Executing domain — I catch an idea and make it real.
Source: Gallup CliftonStrengthstoolbox
Skills & tech
Engine & Language
Gameplay & Systems
Design Patterns
Multiplayer & Services
Platforms & Release
Tools & Workflow
selected work
Featured projects
A few highlights — some playable right in your browser. See the full list for everything.

ZabbWorld: Secret Stories
Lead client engineer on a 6-year social life-sim MMO — real-time multiplayer, the avatar pipeline, live-ops, and the in-game economy.

Dream Runner X
Owner of core live-ops systems — mail, shop + IAP, gachapon, daily rewards, events, guild, and tournament — on a new multiplayer running game.
PlayableOnce Pro Shoot
Sole programmer on a WebGL arcade shoot-'em-up with a data-driven balancing pipeline and an online leaderboard.
PlayableRescue Meow Meow
Sole programmer on a physics sprite-cutting puzzle shipped on Thai PBS Kids (WebGL) — started as the 'Wooden Castle' prototype.

Pakapow: Friendship Never Ends
Turn-based PvP RPG — I built the guild and battle UI on PlayFab Groups as one engineer on a large team.
Cat vs Aliens
Sole programmer on a top-down arcade defender — from an empty project to a Google Play and Huawei AppGallery release in about four weeks.
get in touch
Looking for a Unity developer?
Open to new opportunities. The fastest way to reach me is email.