Portfolio
All projects
Shipped mobile & WebGL games, live-ops systems, editor tools, and open-source packages. Use the filters to narrow down — several have playable demos.

ZabbWorld: Secret Stories
Lead client engineer on a 6-year social life-sim MMO — real-time multiplayer, the avatar pipeline, live-ops, and the in-game economy.

Dream Runner X
Owner of core live-ops systems — mail, shop + IAP, gachapon, daily rewards, events, guild, and tournament — on a new multiplayer running game.
PlayableOnce Pro Shoot
Sole programmer on a WebGL arcade shoot-'em-up with a data-driven balancing pipeline and an online leaderboard.
PlayableRescue Meow Meow
Sole programmer on a physics sprite-cutting puzzle shipped on Thai PBS Kids (WebGL) — started as the 'Wooden Castle' prototype.

Pakapow: Friendship Never Ends
Turn-based PvP RPG — I built the guild and battle UI on PlayFab Groups as one engineer on a large team.

Knock Knock Run
Multiplayer survival-horror — I picked the project up for its final stretch, stabilized the build, and carried it through to a Google Play launch.

Fishing Town
Shipped rod-enhance, repair, inventory, and telemetry features in a focused 5-day release sprint on a live title.
Cat vs Aliens
Sole programmer on a top-down arcade defender — from an empty project to a Google Play and Huawei AppGallery release in about four weeks.
PlayableZabbWorld Editor Tools
Standalone Unity editor tools that mirror the MMO's avatar and furniture pipelines for content QA.

Mascot Design
Standalone Spine mascot creator — a client desktop app with a skin customizer, bone scaling, and high-res PNG / JPG export.

SolarYield
Solar-farm yield simulation prototype — a compressed day / night cycle, weather events, and an in-game economy on a message-bus architecture.
AvatarCustom
Runtime Spine avatar-customization system — non-destructive skin-swapping with skin-tone and hair-color tinting, fully data-driven.
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