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Pakapow: Friendship Never Ends

Turn-based PvP RPG — I built the guild and battle UI on PlayFab Groups as one engineer on a large team.

Role
Gameplay / UI Engineer
Studio
Varisoft
Period
2020 – 2023
Platforms
Android, iOS

Pakapow: Friendship Never Ends is a Thai mobile turn-based PvP RPG — job classes, worldmap node movement, PvP battles, guilds, and cosmetics. I worked as one gameplay / UI engineer on a large team, with my signature slice being the guild UI wired to PlayFab Groups — shipped across two separate engagements three years apart: feature work in 2020, then a return in 2023 to keep the build alive through an engine and SDK upgrade.

What I built

  • Guild UI on PlayFab Groups — a backend-integrated system, not reskinned UI: the application / accept / cancel flow, alert badges driven by group-application queries, and description-input validation, wired to PlayFab Groups callbacks from the client.
  • Battle UI — team-color indicators wired from character init, fighter-action animations, and PvP enemy initialization.
  • Tutorials, casino & blacksmith — how-to-play flows for the casino and blacksmith, plus tutorial UI fixes.
  • Character & social — a character-data panel showing job level (extra PlayFab data), max-level XP-bar handling, and friend-list improvements.
  • Gameplay fixes — the MageFighter invisibility passive and worldmap state handling.

Engineering notes

  • 73 authored commits across two clearly separated eras — feature work in 2020, then unrelated build maintenance three years later in 2023.
  • Long-term build steward: came back in 2023 to handle the unglamorous maintenance (Unity upgrade, Firebase / Facebook SDK swaps) and keep the title building.