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DelistedMultiplayerHorrorMobile
Knock Knock Run app icon

Knock Knock Run

Multiplayer survival-horror — I picked the project up for its final stretch, stabilized the build, and carried it through to a Google Play launch.

Role
Unity Developer — Launch & Stabilization
Studio
Varisoft
Period
2022
Platforms
Android
Knock Knock Run screenshot

Knock Knock Run is a Thai mobile multiplayer survival-horror game: players share a room, hunt for keys, restore power, and try to escape while a ghost stalks them — cooperate and you survive, get caught alone and you don’t. Real-time multiplayer runs on Nakama, with a separate backend engineer owning the server; I worked the Unity client side, the same split I ran on ZabbWorld.

What I did

I joined for the project’s critical final phase, after the previous developer left, and my job was to get it out the door:

  • Stabilized for launch — tracked down and fixed the launch-blocking bugs and cleaned up the rough edges left in the build.
  • Polished to spec — worked from producer and design direction to bring the search-and-escape loop up to the bar needed for launch.
  • Carried the release — ran the final development cycle and pushed the build through to a clean Google Play launch.

Engineering notes

  • Came in cold on someone else’s codebase and drove it to a shippable state — the unglamorous, high-pressure kind of work that decides whether a game actually launches.
  • Client-side integration against the Nakama-backed multiplayer, with Firebase for the supporting services.
  • Shipped to Android; the title has since been taken down from the store.